top of page


I am working on various NFT collections at the moment. None of them is listed in market places yet.
If you want to be the first to know when NFT drops, please sign up below. Thank you. 

Thanks for submitting!


This is Genesis.

Shamanic psychedelic eyes of consciousness.


I love you EVA

Industrial mayhem. 

Black Emperor

Frank Herbert's Dune inspired visions, faces, emperors, behemoths and Harkonnens.

Faces of Mass Destructions

Nuclear faces of radiation poising. A long going personal experimentation spread across years and dense layers. Finally, happy to share.


My artwork is a paradoxical response to AI-generated, code-based, high-rendered hallucinations, hyper-real three-dimensional worlds, machines fed with human creativity and wisdom. I am merely mimicking them with my hands and humble algorithms; duplication, repetition, scale, movement, rhythm, offset, colour and symmetry. I draw, design and animate in real-time with errors and defections. As I perform, the artwork in our three-dimensional universe becomes imprinted in the Blockchain of our nature Spacetime, and shared "MemoryChain" with the audience will decay, falsified and forgotten, unlike the technology we are praising now. By minting the art piece as I perform, I explore a path to capture emotions, memories, location, music and audience into the artwork.

I start to build a visual language for a collection with forms, colour, movement and compositions. Elements of the language form complex yet harmonious animations. Cascading structure with human error in animation timing yields more than 10+ Million frames for a perfect loop. The whole piece can be examined from the beginning till the end, only in a few thousand hours at a 50 fps video. I rehearse the language prior to the performance but let my intuition and emotions affect the art piece as I stand in front of the audience at that specific Spacetime.

I paint and animate in real-time. Use Tagtool as my primary tool, and experiment with many apps such as Looom and Alchemy. I am bounded by time and hardware limitations. No colossal render processes or code lines to generate moving images.



Coming Soon

bottom of page